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Socrative

Senior Developer

Socrative brought me on to design and build version 2.0 of the widely-used app. I was responsible for all front and back-end development and lead the team in building and scaling the new version. Acquired by MasteryConnect in 2014

Website Product Video

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GatherEducation

Startup Co-founder

I created an eLearning solution using a Kinect Sensor and an iPad to appear in a virtual classroom where students can log in to the simulation to attend class. Primary developer on Mac, Windows, iOS and Android using Unity3d and Django for services.

Website Product Video

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Hangout.net

Game Programmer

Responsible for 3D development and helped build the game development team from two to thirteen developers for a virtual world project. Built gameplay, web integration and P2P networking architecture using the Unity3D game engine and Flash/HTML/JavaScript.

Product Video

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1st Playable

Technical Animator

I worked on tools, particles and character animation on multiple DS and GBA titles: 'Ben 10: Protector of Earth", "Cabbage Patch Kids: Patch Puppy Rescue", “The Santa Clause 3”, "Puzzle Quest DS" and "Rollie Pollie Ollie"

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Highmoon Studios

Programmer Intern

I worked on the 'Tools and Tech' team using the Unreal 3 engine. Contributed to two Xbox 360 titles: 'Robert Ludlum's The Bourne Conspiracy' and 'Darkwatch 2 (unreleased)'.

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Starbomb

Tech Demo Android game made with Unity3D.

"Starbomb is a game of skill. Balance your way to victory against your friends. Quick reflexes and a sharp eye required."

Get it on Google Play
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League of Load Screens

As an excuse to learn Meteor.js, I built a tool that uses Riot Game's API and some basic machine learning classification techniques to give you a heads up on players strengths and weaknesses for the game you're currently loading into.

Designed for mobile.

Visit Website
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Basketball Prototype

I built this little demo for a friend that wanted to figure out controls for a game of 'Horse'. I created all the assets and code.

Play (Webplayer)

Strike

I built this game demo to prototype some procedural level generation and dungeon-crawler tablet controls. I created all the assets and code and used Photon for networking.

Play (Webplayer)
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Emergent Geometry

I built a tool that allowed you to write Lua scripts that would use common AI techniques to generate procedural meshes. Presented at SIGGRAPH 2007.

Sample Source Code Sample Lua Script
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Global Game Jam '15

Hinder

A 24 hour gamejam game where you play a scientist defending her spaceship through platformer and tower defense mechanics. Worked with a 2D artist.

GGJ15 Link
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Boston VR Gamejam '14

Helped multiple teams at the Boston VR Gamejam with Unity3d and built a small atmospheric underwater stealth game.

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Women In Games '14

Thrive

A game where you play a scientist defending her spaceship through platformer and tower defense mechanics. Worked with a 2D artist.

Play (Webplayer)