Socrative brought me on to design and build version 2.0 of the widely-used app. I was responsible for all front and back-end development and lead the team in building and scaling the new version. Acquired by MasteryConnect in 2014
I created an eLearning solution using a Kinect Sensor and an iPad to appear in a virtual classroom where students can log in to the simulation to attend class. Primary developer on Mac, Windows, iOS and Android using Unity3d and Django for services.
I worked on tools, particles and character animation on multiple DS and GBA titles: 'Ben 10: Protector of Earth", "Cabbage Patch Kids: Patch Puppy Rescue", “The Santa Clause 3”, "Puzzle Quest DS" and "Rollie Pollie Ollie"
I worked on the 'Tools and Tech' team using the Unreal 3 engine. Contributed to two Xbox 360 titles: 'Robert Ludlum's The Bourne Conspiracy' and 'Darkwatch 2 (unreleased)'.
Tech Demo Android game made with Unity3D.
"Starbomb is a game of skill. Balance your way to victory against your friends. Quick reflexes and a sharp eye required."
League of Load Screens
As an excuse to learn Meteor.js, I built a tool that uses Riot Game's API and some basic machine learning classification techniques to give you a heads up on players strengths and weaknesses for the game you're currently loading into.